Please read this notice before you book your VR experience
By participating in The Great Kimberley Wilderness (‘VR experience’), you agree that you have read and understood the following information.
The National Museum does not recommend the VR experience for children under the age of 8 years. If a parent or guardian of a child under 8 decides that their child should nevertheless participate in the VR experience, they should supervise their child during the experience for any adverse effects. The Museum has the sole discretion not to admit any person to the VR experience if a Museum representative considers that the VR experience would not be suitable for them.
Pico, the manufacturers of the product used to deliver the VR experience (‘the VR headset’) advise that:
- The VR headset should be used in a safe environment. This product creates an immersive virtual reality scene. When you use it, you cannot see what’s around you. Please move within a safe space and keep an eye on your surroundings. Do not approach stairs, windows, heat sources or other hazardous areas.
- You should be in good health before using the VR headset. Consult a doctor before using if you are pregnant, elderly or have serious physical, mental, visual or heart problems.
- A small number of people may experience epilepsy, fainting, severe dizziness and other symptoms due to flash and images, even though they may not have such a medical history. If you have a similar medical history, please consult your doctor before use.
- Pico Interactive Europe, S.L. confirms that the guidelines for the use of the device by children from 8 to 13 years of age (‘Young User’) are the same as for adults, provided that the following conditions are strictly followed:
- In all cases, use of the VR headset by any Young User must be supervised by a responsible adult (such as a parent or guardian) in order to prevent accidents, in accordance with the safety warnings in the instruction manual.
- For Young Users, use of the VR headset should be limited to periods of a maximum of 60 minutes, and the Young User should be asked regularly during the experience whether they are experiencing any discomfort from the headset.
- Young Users should be informed that, if they experience any discomfort from the VR headset at any time, they should immediately remove it.
- The VR headset is not meant for extended use over 60 minutes at a time with rest periods of at least 10 minutes between uses. Adjust resting and usage periods if you experience any discomfort.
- If you have a big difference in binocular vision, or a high degree of myopia, astigmatism or farsightedness, it is suggested that you wear glasses to correct your eyesight when using the VR headset.
- The VR headset provides an immersive virtual content experience, and certain types of content may cause discomfort. Stop use immediately and seek medical treatment if the following symptoms occur:
- seizures, loss of consciousness, convulsions, involuntary movements, direction disorders, nausea, dizziness, drowsiness or fatigue
- eye pain or discomfort, eye strain, eye convulsions or visual abnormalities (such as hallucinations, ambiguity or diplopia)
- skin itching, eczema, swelling, irritation or other discomfort
- excessive sweating, impaired balance, impaired hand-eye coordination or other similar motor symptoms. You cannot drive, operate machines or participate in activities that may have potentially serious consequences before recovering from these symptoms.
- This product may emit radio waves and interfere with nearby electronic devices. If you are wearing a pacemaker or other implanted medical device, do not use it until you consult a doctor or medical device manufacturer.
Participation in the VR experience involves a certain level of inherent risk. By participating in the VR experience, you agree to assume this risk on behalf of yourself or a child of whom you are the parent or guardian. To the maximum extent permitted by law, the National Museum excludes all liability for loss, damage or injury of any kind (including caused by negligence) that you may suffer as a result of participating in the VR experience and you agree to release the National Museum from any such liability.
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