This week I presented an overview of the Museum’s emerging real-time multiplayer iPad game-in-development to the best-named conference I’ve ever attended: Create World. It’s hosted annually (this was the 6th) by the Apple University Consortium, and it’s a wonderful mix of digital arts practitioners, teachers and students – clever creative people doing interesting things with technology.
My presentation was titled Gamifying relatedness: An iPad app-in-progress – PDF 2mb – and it traverses the following territory:
- origins – our desire to better serve the 60,000 students who visit the Museum and don’t take a facilitated program
- paper playtesting – how we’ve been hammering the concept and logistics
- unique? – Sembl reminds everyone of something
- interestingness – it’s the aim of the game but what is it?
- feedback – from educators, curators, 10-year-olds
- visual design – retro-futurist steampunk zeitgeist!
- now then – unleashing the game
Thanks to the 40-ish people who came along – I really enjoyed the questions and conversations that ensued. And thanks to the AUC – it was a lovely, spacious, inspiring conference.


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