This week I presented an overview of the Museum’s emerging real-time multiplayer iPad game-in-development to the best-named conference I’ve ever attended: Create World. It’s hosted annually (this was the 6th) by the Apple University Consortium, and it’s a wonderful mix of digital arts practitioners, teachers and students – clever creative people doing interesting things with technology.
My presentation was titled Gamifying relatedness: An iPad app-in-progress – PDF 2mb – and it traverses the following territory:
- origins – our desire to better serve the 60,000 students who visit the Museum and don’t take a facilitated program
- paper playtesting – how we’ve been hammering the concept and logistics
- unique? – Sembl reminds everyone of something
- interestingness – it’s the aim of the game but what is it?
- feedback – from educators, curators, 10-year-olds
- visual design – retro-futurist steampunk zeitgeist!
- now then – unleashing the game
Thanks to the 40-ish people who came along – I really enjoyed the questions and conversations that ensued. And thanks to the AUC – it was a lovely, spacious, inspiring conference.


What a great concept for an iPad app. 2 questions though firstly you only going to write for the iPad? Lots of android tablets out there! secondly are you affiliated with Questacon? I think a similar app would be a perfect fit for Questacon. Questacon is great my kids love it but something a bit more interactive for older kids is sorely missing.
Hi tablet pc, we (primarily) made this game to work on-site at the Museum, so at this stage it makes no sense to develop an Android version as well – you can play on our iPads :)